Marking two decades after Guitar Hero first launched in North America, giving everyday gamers the means to become a rock star. Figuratively speaking, but try convincing anyone who has mastered Free Bird’s four-minute guitar solo in front of an enthusiastic crowd of friends.
Developed by the developers, the game provided users with a plastic guitar peripheral to follow coloured notes scrolling down the screen in time with a song. Each riff mimicked specific notes, creating the sensation of an authentic performance.
Harmonix previously experimented with rhythm games prior to teaming up with the publisher, which was purchased by Activision in 2006. Collaboratively, they laid the groundwork for an unlikely billion-dollar franchise which made a remarkable impact on numerous of the artists featured, showcasing decades-old groups to a new generation of younger players.
Michael Dornbrook, ex-chief operating officer from the developer, recalls the early budgetary hurdles of licensing the songs – despite the fact the first two games primarily featured rerecorded tracks.
“We rerecorded all the music because the cost was so high,” he says. “Even with the publishing rights by themselves, it was extremely difficult. We couldn’t get bands like legendary groups – RedOctane was operating on a shoestring budget, and we were fairly certain it would fail. However, when Guitar Hero took off, and record sales airtime were going up, all artists desired to be in.”
He adds: “Among the remarkable aspects was how many mothers and fathers reached out expressing gratitude for exposing their children to the music they loved. It evolved into a multigenerational phenomenon.”
Classic Rock Finds a New Audience
Northern Irish group the Answer included their track in the 2008 release the popular installment. Guitarist Paul Mahon remembers the way the game revived older hits back into vogue: “The game provided a larger, younger audience. Generally such music was seen as outdated material, but then once it got included in the title and teenagers were finding it, suddenly it was cool. This validated it, eliminating the outdated label. It gave all our music renewed popularity.”
In 2008, the Answer’s debut album remained unreleased in the US, meaning Guitar Hero was a key medium for exposure for the group as they went on a North American tour opening for the rock giants. “The roadies were playing Never Too Late during travel, and several recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles Enduring Influence
Music's heavyweight names quickly capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around their music collections and associated stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, reportedly earned the group more money than any of their records. It moved well over 500,000 copies upon release, while demand for Aerosmith’s music saw an increase significantly during an era as the industry faced decline.
Guitar Hero still motivates quick-handed fanaticism among its fans. Recently, a streamer completed an impressive attempt featuring the challenging track – a notoriously difficult anthem popularized through Guitar Hero – on Clone Hero, a no-cost alternative with similar gameplay but an array of personalization features. This track is challenging enough on expert mode, let alone performed at double speed while hitting a single one of the thousands of cues. The streamer claimed it took months of practice to accomplish.
“Guitar Hero is a fun, imaginary experience. If you play other games, it doesn't imply you ought to use actual weapons and go to war,” notes DragonForce guitarist the artist.
The band previously completed a successful tour before their hit was featured in the third game, yet he explains it turned them into a household name. “I recall the record label informing us that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners on the Mayhem festival.”
In fact, the band's visibility from Guitar Hero proved so vast that it risked eclipsing everything else accomplishments. Last year, the track featured in promotional material for Despicable Me 4. “In the past I thought otherwise, but I’ve made peace with it,” he admits. “Should you just hear a single track, it’s totally cool – each person has their own path in music and I’m glad we played a role of people’s lives”.
The Lasting Legacy of a Plastic Guitar
Top-tier promotion, whether it’s for cars, apparel or games, extends beyond than selling something – it evokes a desire. Was the game able to tap into that? “That’s exactly what our team trying to create,” he confirms. “That thrill of being a rock star on the stage. From day one, the creators believed humans have a natural human desire to create songs, and they wanted to leverage innovation to allow people to participate”.
The majority installments came out in just a five-year period between 2005 and 2010, featuring derivative titles such as the DJ version, including a spinning deck, and Band Hero. After that, corporate focus on peripherals died down, except for a brief comeback in 2015.
Titles such as Clone Hero and Fortnite Festival have maintained the scene alive, and there’s expectations of something from the original publisher on the way. A new studio has begun work on their first rhythm-based title. Original co-founders are participating in advisory roles. Are gamers prepared to welcome a new entry in the spirit of Guitar Hero?
“We thought such titles might become like Madden where you can update every year,” Dornbrook says. “With abundant new music that it could be evergreen, so I’ve always been optimistic. There’s no reason why it can’t continue for future fans.”